Monday, March 29, 2010

3-D film

For more information on 3D film titles


A 3-D ("three-dimensional") film or S3D film[1] is a motion picture that enhances the illusion of depth perception. Derived from stereoscopic photography, a special motion picture camera is used to record the images as seen from two perspectives (or computer-generated imagery generates the two perspectives), and special projection hardware and/or eyewear are used to provide the illusion of depth when viewing the film. 3-D films are not limited to feature film theatrical releases; television broadcasts and direct-to-video films have also incorporated similar methods, primarily for marketing purposes.

3-D films have existed in some form since 1890, but until 2010 had been largely relegated to a niche in the motion picture industry because of the costly hardware and processes required to produce and display a 3-D film, and the lack of a standardized format for all segments of the entertainment business. Nonetheless, 3-D films were prominently featured in the 1950s in American cinema, and later experienced a worldwide resurgence in the 1980s and 90s driven by IMAX high-end theaters and Disney themed-venues. 3-D films became more and more successful throughout 2000-09, culminating in the unprecedented success of 3-D presentations of Avatar in December 2009, followed by the record-breaking opening of Tim Burton's Alice in Wonderland in March 2010.


History


The stereoscopic era of motion pictures began in the late 1890s when British film pioneer William Friese-Greene filed a patent for a 3-D movie process. In his patent, two films were projected side by side on screen. The viewer looked through a stereoscope to converge the two images. Because of the obtrusive mechanics behind this method, theatrical use was not practical.[13] Frederick Eugene Ives patented his stereo camera rig in 1900. The camera had two lenses coupled together 1 3/4 inches apart.[14]

On June 10, 1915, Edwin S. Porter and William E. Waddell presented tests to an audience at the Astor Theater in New York City. In red-green anaglyph, the audience was presented three reels of tests, which included rural scenes, test shots of Marie Doro, a segment of John Mason playing a number of passages from Jim the Penman (a film released by Famous Players-Lasky that year, but not in 3-D), Oriental dancers, and a reel of footage of Niagara Falls.[15] However, according to Adolph Zukor in his 1953 autobiography The Public Is Never Wrong: My 50 Years in the Motion Picture Industry, nothing was produced in this process after these tests.

Early systems of stereoscopic filmmaking (pre-1952)

The earliest confirmed 3-D film shown to a paying audience was The Power of Love, which premiered at the Ambassador Hotel Theater in Los Angeles on September 27, 1922.[16][17][18] The camera rig was a product of the film's producer, Harry K. Fairall, and cinematographer Robert F. Elder.[13] It was projected dual-strip in the red/green anaglyph format, making it both the earliest known film that utilized dual strip projection and the earliest known film in which anaglyph glasses were used.[19] Whether Fairall used colored filters on the projection ports or whether he used tinted prints is unknown. After a preview for exhibitors and press in New York City, the film dropped out of sight, apparently not booked by exhibitors, and is now considered lost.

Early in December 1922, William Van Doren Kelley, inventor of the Prizma color system, cashed in on the growing interest in 3-D films started by Fairall's demonstration and shot footage with a camera system of his own design. Kelley then struck a deal with Samuel "Roxy" Rothafel to premiere the first in his series of "Plasticon" shorts entitled Movies of the Future at the Rivoli Theater in New York City .[20]

Kelley, who was an early producer of color films, used Prizma to print his anaglyph films. In early 1923, he shopped around a second Plasticon entitled Through the Trees - Washington D.C., shot by William T. Crespinel, which consisted of stereoscopic views of Washington, D.C., but found no buyers.[20]

A detail from an article about the Teleview system, created by Hammond and Cassidy. Only one feature was ever produced with the system.

Also in December 1922, Laurens Hammond (later inventor of the Hammond organ) and William F. Cassidy unveiled their Teleview system. Teleview was the earliest alternate-frame sequencing form of film projection. Through the use of two interlocked projectors, alternating left/right frames were projected one after another in rapid succession. Synchronized viewers attached to the arm-rests of the seats in the theater open and closed at the same time, and took advantage of the viewer's persistence of vision, thereby creating a true stereoscopic image. The only theater known to have installed this system was the Selwyn Theater in New York. Only one show was ever produced for the system, a groups of shorts and the only Teleview feature The Man From M.A.R.S. (later re-released as Radio-Mania) on December 27, 1922 in New York City.[21]

In 1923, Frederick Eugene Ives and Jacob Leventhal began releasing their first stereoscopic shorts made over a three-year period. The first film entitled, Plastigrams, which was distributed nationally by Educational Pictures in the red/blue anaglyph format. Ives and Leventhal then went on to produce the following stereoscopic shorts in the "Stereoscopiks Series" for Pathé Films in 1925: Zowie (April 10), Luna-cy (May 18), The Run-Away Taxi (December 17) and Ouch (December 17).[22]

The late 1920s to early 1930s saw little to no interest in stereoscopic pictures, largely due to the Great Depression. In Paris, Louis Lumiere shot footage with his stereoscopic camera in September 1933. The following year, in March 1934, he premiered his remake of his 1895 film L'Arrivée du Train, this time in anaglyphic 3-D, at a meeting of the French Academy of Science.[23]

In 1936, Leventhal and John Norling were hired based on their test footage to film MGM's Audioscopiks series. The prints were by Technicolor in the red/green anaglyph format, and were narrated by Pete Smith. The first film, Audioscopiks, premiered January 11, 1936 and The New Audioscopiks premiered January 15, 1938. Audioscopiks was nominated for the Academy Award in the category Best Short Subject, Novelty in 1936.

3-D film


A 3-D ("three-dimensional") film or S3D film[1] is a motion picture that enhances the illusion of depth perception. Derived from stereoscopic photography, a special motion picture camera is used to record the images as seen from two perspectives (or computer-generated imagery generates the two perspectives), and special projection hardware and/or eyewear are used to provide the illusion of depth when viewing the film. 3-D films are not limited to feature film theatrical releases; television broadcasts and direct-to-video films have also incorporated similar methods, primarily for marketing purposes.

3-D films have existed in some form since 1890, but until 2010 had been largely relegated to a niche in the motion picture industry because of the costly hardware and processes required to produce and display a 3-D film, and the lack of a standardized format for all segments of the entertainment business. Nonetheless, 3-D films were prominently featured in the 1950s in American cinema, and later experienced a worldwide resurgence in the 1980s and 90s driven by IMAX high-end theaters and Disney themed-venues. 3-D films became more and more successful throughout 2000-09, culminating in the unprecedented success of 3-D presentations of Avatar in December 2009, followed by the record-breaking opening of Tim Burton's Alice in Wonderland in March 2010.

Stereoscopic motion pictures can be produced through a variety of different methods. Over the years the popularity of various systems being widely employed in movie theaters has waxed and waned. Though anaglyph (see next section) was sometimes used prior to 1948, during the early "Golden Era" of 3-D cinematography of the 1950s the polarization system was used for every single feature length movie in the United states, and all but one short film[2]. In the 21st century, polarization 3-D systems have continued to dominate the scene, though during the 60s and 70s some classic films which were converted to anaglyph for theaters not equipped for polarization, and were even shown in 3D on TV[3]. In the years following the 90s, some movies were made with short segments in anaglyph 3D. Following are some of the technical details and methodologies employed in some of the more notable 3-D movie systems that have been developed:



Thursday, March 25, 2010

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Wednesday, March 24, 2010

The Magic of Cinema

The Magic of Cinema is a pre-feature advertainment short that introduces the cinema viewers to their feature movie. It is sponsored by the cinema theater and a few other premium sponsors and conveys important pre-feature messages such as “switch off your mobiles”, “do not disturb”, and “enjoy the movie”. The Magic of Cinema shows after the in-theater advertisement and just before the movie starts.
The Magic of Cinema shows that what happens behind the scenes when you go to the movies. This magic story is told using highly detailed visuals that combine fantasy settings and characters, a simple storyline, and an amusing audio track with reminiscences of several motion pictures.
Created entirely by Animalada, this short was rendered in full cinemascope 35 mmand features a Dolby 5.1 sound track. 3.600 frames of CGI animation in 2K resolution, and more than 140 audio tracks of magic were needed for this short

Passatempo

Animalada animated Nestle's Passatempo Gang helping a group of kids finishing their science project. The original characters' models and textures were improved to create several ads where the animated characters interacted with live actors shot on 35 mm footage.

The Magic of Cinema

The hype for the special effects in this movie was tremendous back in 1998. While the effects are competent, they're not all that stunning. There's just nothing original here, it's like Jurassic Park meets Aliens with a little Independence Day thrown in at the last minute. Effects-wise, the movie has quite a few shots in which Godzilla gets awkwardly inserted into the action. In addition, he tends to vary in size depending upon the scene in the movie! The baby zillas are the absolute worst though. Next time you see the movie, note the scene inside Madison Square Garden with the wide shot of the baby zillas "nest". Half the zillas are walking around, and not even touching the floor! Let's try to spend a little more time and effort on the post production, fellas

3D CHARACTER DATABANK ...

A collection of high quality polygonal 3D Character models
for creative professionals. Developed to help digital artists save time
and add further quality to their projects,
The123d character databank contains 3d characters by a variety of artists.
You'll find assets in a range of filetypes, in high & low res versions, to suit
a wide variety of requirements. Save time with these pre-built 3d characters.
Individual 3D character or collections available for instant download !
Browse the character catalogue & start using your new models today ...
Did we mention - immediate downloads available !



3D Man | detailed rigged model

Highly detailed male character model. Extreme detail is achieved by using high resolution bump and displacement maps. Fast rendering speed. Fully rigged with biped and ready for animation. ..



Sunday, March 21, 2010

Stunningly Realistic 3d character model

Intrigued by the amazing graphical character designs of our all-time favourite animated movies like the Shrek, Monster Inc., Ice Age etc. In fact, CG (Computer Graphics) character designs for computer games makes up an integral part of the gaming process. Much as we often take for granted these creatively detailed designs, there is always a tedious behind-the-scene effort needed to make this characters come ‘alive’ by first creating an animated 3D model.

raw 3d characters

The CG characters you are about to see are created with powerful 3D tools like ZBurhs, 3DMax, Photoshop, etc. In order to appreciate the beauty of our favourite on-screen characters, one should see how the 3D models are first created. In essence, it is analogous to the molding of the characters before we give life to them through animation. We hope this list will give you a greater understanding on the complexity of making 3D CG characters.

Warhammer Rider | Joe Deng
This is my Warhammer rider character without textures, rendered in mental ray with SSS shader.Joe Deng

Warhammer Rider

Demonic Prince | Rami Ali’s
This is a concept of a demonic prince designed solely in Silo and ZBrush on the fly as I developed it. Much inspiration was drawn the from art and style of the worlds of Diablo, Warcraft and Oblivion. I used Silo to build all the base meshes for attire/accessories, and ZBrush to shape, pose and sculpt everything.Rami Ali

demonic prince

Backstabber | Gregory Callahan
I’ve been wanting to do a Gladiator fantasy type project for some time now, since it’s not a style I would normally do. Mostly done in ZBrush; I used 3ds Max for the base meshes for some of the hardsurface objects.Gregory Callahan

backstabber

Troll | Dankatcher
This is a Troll I made Using Zbrush and Maya. I am still learning all the technical stuff involved in making digital figures but I hope that some of my traditional skill have shown through.Dankatcher

troll

Roller Bunny | Gregory Callahan
I was watching a lame documentary on Venice Beach a few weeks back (I don’t have cable) and thought it would be cool to capture the fluid motion of a roller dancer skating along the beach. Here’s what I came up with: “Roller Bunny” Gregory Callahan


Welcome to

Houston 3D studio

3D Animation Company

3D Animation Services include 3D Graphics, Character Animation, Models and Logos. For Oil and Gas, Architects, Interior Designers, Inventors for Prototypes, Medical, Industrials, any companies needing 3d Animation, Modeling, Presentation or Video production.

3D Graphics & Character Animation Company in Houston, Texas

3D graphic animations including animated 3D models are a great way to bring to life an idea or design that is still on the drawing board or just difficult to describe with words. 3D animations can make visual that which is invisible or hard to conceive. You have a chance to preview and experience your vision before a major investment is made to produce the reality.

Houston 3D Studio will provide you exactly what you have imagined. We will try to bring more life to your product and bring it more to reality using 3D technology. We are experts in architectural, character animations, prototypes, and interactive and industrial 3D products. Over the years we have made a name for our work. We have gone to build some of the most complex structures in architectural field into 3D. Our clients have always been satisfied with our work and we keep working until they are fully satisfied. We deliver what our clients want and keep striving to reach perfection.

3D CHARACTER DATABANK ...

A collection of high quality polygonal 3D Character models
for creative professionals. Developed to help digital artists save time
and add further quality to their projects,
The123d character databank contains 3d characters by a variety of artists.
You'll find assets in a range of filetypes, in high & low res versions, to suit
a wide variety of requirements. Save time with these pre-built 3d characters.
Individual 3D character or collections available for instant download !
Browse the character catalogue & start using your new models today ...
Did we mention - immediate downloads available !

character references. It’s from Got3d – 3d Models and Textures. Each character is a high resolution, full body in front of a green screen, All sides are projected. There are also some free models made in light wave and 3Dmax that can be imported into Blender. Though the edge loops were a bit screwy but maybe that has something to do with the Blender import script.

To get the models go to the 3D Model Store and there you will see a list of models for sale. Under the “Static 3D Models Peoples” click on the picture. On the next page you’ll see a link on the picture on the right side for the free model.

Free = “This texture is free to use in your projects or your personal texture library.You may NOT sell or publish this texture in part or in full.”